
Welcome to Verdan Academy, a prestigious institution nestled deep within the Aldana region—where tradition, ambition, and mystery collide.
You’re one of the few students selected to join this year’s class, each member assigned to a dorm that shapes their path. Fate places you in Fennel Wing, the underdog dorm known more for misfits than prodigies. But as you'll soon discover, this year will be anything but ordinary.
Meet unforgettable classmates, build friendships, rivalries, and uncover strange rumors surrounding ancient ruins hidden throughout the campus grounds. With exploration programs reinstated after a mysterious suspension, something long buried begins to stir once more.
What secrets lie beneath the surface of Aldana? And why does it feel like you're being watched?
Your journey at Verdan Academy is about to begin—but not every lesson comes from a textbook.
Update 5-6-2025 -2
Completed Female Sprite Sheets.
Added new Combat Backgrounds.
Completed Missing Affinity Events with the Characters: Mia, Tomo, Nina, Sana.
Completed Pokémon Affinity Event: Mimi.
Added more event map details.
Fixed Female character error bug on transfer to Dorm event.
Update 5-2-2025 -1
Updated Intro Sequence.
Completed Mimi Affinity Event.
Tweaks to random events spawn rates.
Minor Collision and Bug patches.
Update 4-30-2025 -1
Dialogue and cutscene improvements.
Fixed Mimi's vending machine collision.
Sprite position improvements.
Fixed cutscene trigger for "Mimi's Sign Incident."
Switched Pokegear event to be Player's Room TV instead.
Hollowpine random Pokémon trigger correction.
Added event to ensure the player picks up the Pokegear and Running Shoes.
Update 4-29-2025 -1
->Fixed Battler Sprite Location: Corrected the issue with incorrect placement of the battler sprite.
->New Game Intro Completed: Finalized the introductory sequence for a seamless new game experience.
->Item Placement Corrected: Addressed issues with missing or improperly placed items throughout the game.
->Added Flavor Text for some NPCs
Update 4-28-2025 -3
->Fixed Academy Elevator Crash.
->Fixed several collision issues.
->Fixed Female Trainer Sprite Position
Thanks to Altarax for identifying these issues. :)
Update 4-28-2025 -2
->Fixed Tile set Issues
->Fixed Minor Audio Bug
->Fixed Collision Issue
->Added Female Trainer Base Model
-Missing /Fishing/Bike/Surf Sprite sheets
Credits
Thank You
Hello there! I'm getting around to writing my overall thoughts and feedback for the jam games now, so I'll be talking about my thoughts on Pokémon Supernova.
I can really tell the vibe and tone you're going through, and you've nailed getting expressive and interesting dialogue with personalities that shine through them, which is impressive, as that's very hard for people to manage to do, especially since I'm pretty sure this is your first released game.
However, on the note of dialogue, a frequent issue came up with it, and that's the frequent typos and grammatical errors. I usually can look past them, especially with it being a jam game and the dialogue being so strong, but especially the lack of spaces in some sentences just got a little too much at times that I think that just another couple ofread throughs after writing your cutscenes could fix and help your great dialogue shine.
Another suggestion I would give is because of how many cutscenes and story-based your game is, to try and add some more flourish to your cutscenes and eventing, little things like having characters move around, jumping, giving emotions, and the main thing with this game that I would suggest is splitting up the dialogue sentences into seperate text boxes. Like Kenny stated in his Eventing Tips video, I would suggest having 1 to maybe 2 sentences per message box.
Another note that frustrated me, though I'm not a big balancing/battle guy so I won't talk TOO much on that, is that there was one boss that I found a little too difficult, that being the double boss which ended up being 10 levels above all my Pokemon and would just one-hit them all.
Overall, a really enjoyable experience which would be even better if you tried to go back over what you've done and just add little bits of polish when it comes to grammar or the eventing itself. I'm looking forward to seeing what you manage to do with this project when it's finished, as you're clearly very passionate about it, which is always nice to see!
Not sure if this is a bug or not, but there is a student on the second floor of the dorm on the left hand side that is invisible... tried taking a screenshot but somehow failed. (I'm NewNotNewbMargieA on YouTube, btw.
So far I'm really enjoying the game. I love the hammer gremlin. The one complaint I have is when assigning the EV's, I can't raise or lower the physical attack without raising the special attack, and vice versa.
Hello! I played your game for about an hour on the channel. I understand that's not the full experience but I just wanted to show case the game and spread the word on Insert Name Jam. https://youtu.be/GsUleTFOuEs
Here are my thoughts about the game (I did play for about an hour so take this with a grain of salt):
+Enjoyed the setting with the school
+Creative Writing
-The writing tends to repeat itself. The professor in the beginning basically spells out that I'm full of potential and getting ready for an adventure. It's very long winded and a lot of the conversations tend to feel this way. People playing this game most likely have played Pokemon, so you don't have to be this transparent.
-The intro hike had people mentioning that it's dangerous because of the storm. It did not feel like this, it was rather calm. It seemed out of place, not necessary without it looking this way.
-The hour I did play, it just felt like a trainer gauntlet. There wasn't enough interesting story beats before the academy, in my opinion. I would have preferred to maybe start at the academy since the professor in the beginning is talking about it so much. I also think it shouldn't take an hour to get to the point of the game. The hook needs to be there sooner.
-Someone mentioned in the comments but the start selection isn't balanced well. Charmander is the clear choice here because of all the Ice pokemon you fight in the beginning. You don't have to follow Water/Grass/Fire every time especially when the starting location is snow themed. I enjoy seeing different "starters".
Hi, Slpwlkr! I just finished your game and want to give you some feedback. 😀 It was a fun experience overall! Positives:
-The small changes in the overworld based on day/night were neat
-I'm a big fan of the Pokemon school/academy concept
-Fun writing
-Normally snowy locations appear late in the game, but here you start there. I liked that.
Negatives:
-The Pokemon selection based on types was bit unbalanced. I feel like Charmander is pretty important because the game lacks Fire-types while Rowlet is pretty "useless" due to the sheer amount of Grass and Flying-types.
-Talking about balance: I'm not a fan of the level curve. The side section next to the city with the train staion has a pretty huge level jump. After a few battles I caught up, but it was tough. The boss Pokemon in the ruins weren't great either. The Claydol fight pretty much requires a Flying-type and Marowak wouldn't be beatable without it being a 2v1. I feel like lowering the levels and just giving those mons proper movesets would have made those battles more engaging.
Finished the game with Dartrix, Rockruff, Spheal, Swinub and Bronzor btw.
Congrats on submitting sth within the deadline! 🎉