
Story Info
You mysteriously find yourself in a forest-based maze of a region you've barely heard of with no recollection of your past besides two voices who seemingly sent you there. With few items in hand, you seek to explore the region of Hibernia to unlock your past, newfound goals and just where you were sent to.
Screenshots

Features
1/128 shiny rate.
Very curated & small regional Dex & new Pokémon and forms from the Hibernia region as well!
There is a gym-trial equivalent but not quite in a 'traditional' form. Play to find out what I mean!
Choose between hard and soft level caps!
Revised learn sets through Level Up, TM and Tutor.
95 total TRs (called TMs ingame) currently. More may be added later and are now craftable with early-obtained item too!
The player can speed up with :AUX2 (correlating to W by default) & edit move sets in a Pokémon's move summary with :USE (correlating to C, Space, Return by default).
Credits
Built in Essentials V21 with an average playtime of 17 minutes, Hibernation was created by me (@theforbiddenflapple on Disc), Felcatty (@felcatty on Disc) & CaptainLorelei (@captainlorelei on Disc) We hope you enjoy the game! Expect more updates & releases on Eevee Expo in the future!
Hello there! I'm going back to write my feedback/thoughts on all the jam games, so here's my thoughts on Pokémon Hibernation!
The designs and sprites of the player and all the regional forms are absolutely astounding and especially for the regional forms so creative! I'm really looking forward to future releases if there are more planned ones and to see how the current ones evolve and seeing them in the game.
I find the dialogue of the game to be a little clunky at times, mainly with the pacing being so fast that you can't really delve into any of the concepts that you're going into that deeply making it all somewhat surface level and hard for the reader/player to really understand and comprehend what you're trying to say since you've already moved on to the next thing at that point.
The mapping in the jam release version of the game is pretty solid, it could be improved in the future especially by fixing some of the tile errors with the tall grass using some of the wrong connection corner tiles.
Overall, a pretty short game that has some really strong points to it! If you wanted to really try and improve it I would try and look back at the writing so far and see if you can expand any of the writing that's there already to try and make it feel more substantial, and that goes with the cave too since from what I remember that's only one room where I feel like it would feel more substantial and full if the cave was more rooms. I'm looking forward to seeing what you choose to do in the future and what you're working on with this game in the future!
Hi, Hedgehoggers!
I finished your game and want to give you some feedback. 😄
General thought: A promising demo with a few rough edges
Positives:
-I can see there was a lot of effort put into the intro and title screen
-Those reagionals are top-tier! I especially love the Mankey. Awsome designs.
-Dream Balls replacing normal Pokeballs was a nice touch
-A lot of QoL options like soft and hard caps, speedup, etc.
-The dream world concept is promising
Negatives:
-While the regionals looks great their level up moves are a bit odd. Metal Claw on Litwick is pretty much useless since it is pretty min maxed into being a special attacker.
-The difficulty of the battles was fine, but Whimsicott and Gurdurr so early were weird picks. Especially since Gurdurr was underleveled.
-The maps/locations) aren't very memorable. A cave is very short and the route afterwards is pretty linear.
Overall a great foundation which needs just a bit of polish. I'm sure the game will be great since it isn't restricted by a deadline now. 😀
Congrats on submitting something within the deadline! 🎉
Please redownload the game if you already have! Fixed a few notable crashes (and one minor bug)!